O-O-O O O | \| O***O-O-O***O-O-O***O O / / \ | | | O O-O-O O O-O O O O O O O O | | | | | | | | | O O-O-O O-O-O-O-O-O-O | | | | | | | O O-O-O O O O-O-O O O | | | | | O *O O O O | O***O*** | O | O \ O*O-O*O | -+Legend-+ O * O-O Normal exits: X,/,\,| | O*O / Abnormal exits: * O O-O * * / Rooms: O | / \ * * / O-O-O O O O O O O / | | | | | |/|/ / O-O O-O-O O O O O-O-O O-O | | | | | \|X|X|\ | Adventurer's Note: For many years now, the O-O-O O O O O-O-O-O-O-O adverse adepts in Phaze have manipulated \ \ / / /|X|X|X| the minds of their enemies, but now they O O-O O O-O-O-O-O seek to destroy the Blue Adept. Journey \ / |X|X|X|/ to the northern mountains and find their O-O-O O-O-O-O precious orb, then return it to the Blue | Adept's castle to break the spell. O / O | O