X
|
O-X
/ \
O X
|
O-O O-O X
/ |\ / \ /
O-O-O-O-O O O O-O
| | |
O-H U X-O D (sleep--to part 2)
| |
O-M S X-O
| | |
O-O-O-O-O
|
O
/
O X
| |
O-O
|
1
X
|
X X X O-X D-O-X
| | | | |
2-O-O-U-O-O-X O (pull drawer)
| | | |\
O X D X O
| | U-O-O (break sphere, enter portal--to part 3)
X-O-O-X-O |
X
X
|
M O X X X X
| | | | | |
S-O-O-O-O-O-O-O-O-O
| | | | | | |
H O-X O X X X O
| | |
X-O-O X O-U D (enter diner)
| | | |
O X O X X X O
| | | | | |
O-O-O-O-O-O-O-O-O
| | | | |
X O X X X
|
3
O marks general rooms. Lines mark paths between rooms.
X marks places where there are items/coins to pick up.
S marks a shop.
M marks an equipment shop.
H marks a heal shop.
U marks a place to go up.
D marks a corresponding place to go down.