CLASSElementalist
TEAM LIMIT1

The elementalist is a person fascinated by the elemental planes, and the creatures dwelling there. The school of elementalists has spent much time researching this subject, and has discovered how connections are established and destroyed--connections between the elemental planes and the lands of Genocide. Much too late, many practitioners have realized that elementalism might give its users benefits early on, but these benefits never last, and the payback is more than unpleasant. Therefore, this profession is best left to the extremely brave, or the extremely foolhardy. Recently, elementalists have learned a strange new magic, allowing them to combine the powers of the elemental planes, resulting in spectacular effects.

STAT MODIFIERS


StrengthDexterityAccuracyConstitutionIntelligence

-3 -5 none +5 none

NON-COMBAT SPELLSCOMBAT SPELLS

EruptScald
MireScour
TaintIncinerate

ABILITIES

Morph
Command: morph <elemental class>
Stamina: 50%

The elementalist can create a connection between this world, and all elemental planes. Using this connection, he can take on the properties of creatures of that plane. He will gain all characteristics, abilities, and drawbacks of the given elemental. The only problem is that this morph only lasts about three brief minutes before the elementalist has to revert to his normal form. The reversion process is so painful that the elementalist will also lose one point of constitution (permanently) upon reversion. The elementalist will not be able to create a connection to a plane that his team already has a connection to. For a list of available elemental classes, see "help race elemental".

RACES THAT CAN SELECT THIS CLASS

Avian
Drow
Elf
Gnome
Half-elf
Human