SPELLProtect
TYPEnon-combat
ARGUMENTS<player or "all">
STAMINA12.5% per player affected

This protective spell surrounds the recipient in a weak protective aura. The shield may protect up to 10 points of damage from every blow, but will cease to exist once it has absorbed 50 total points. The efficient use of physical stamina to prevent damage in the long run makes this a useful trick, though not a dramatic feat of magic. This spell defaults to the caster. If cast with "all", only teammates are affected.

RACES/CLASSES THAT USE THIS SPELL

Cherub
Cleric