SPELLWall of thorns
TYPEnon-combat
ARGUMENTSnone
STAMINA20%

By coaxing wild plants to grow in an area around himself, a druid can cause a twisted mass of vines and thorns to spring up in every adjacent room. Anyone other than a druid, who can safely navigate the thorny protrusions, will suffer 10-20 points of damage (average 15) when they encounter the wild growth. The magic that spawns the walls does little to sustain them--they wither away after a dozen or so seconds. There is a slight strain on the earth and a 6 second delay is required between castings of this spell. No single room can support more than one wall of thorns.

RACES/CLASSES THAT USE THIS SPELL

Druid