CLASS | Cleric |
TEAM LIMIT | 2 |
The cleric is a holy man, a fighter-priest belonging to an organized religion. A cleric is the saving grace of his friends and the bane of all undead. The cleric's patron gods grant him powerful healing and protective spells and power over the undead. The cleric is well-versed in combat, but not quite as strong as the warrior.
STAT MODIFIERS |
Strength | Dexterity | Accuracy | Constitution | Intelligence | |
-4 | -5 | -1 | -2 | +5 |
NON-COMBAT SPELLS | COMBAT SPELLS |
Bless | Cold ray |
Circle of protection | Holy water |
Curse | Holy wrath |
Detect magic | |
Disrupt | |
Friends | |
Heal | |
Holy cloak | |
Light | |
Martyrdom | |
Protect | |
Rally | |
Repel missiles | |
Turn undead |
ABILITIES |
Set heal aliases
Command: aliases [-d] [str1 str2 str3 ...]
The "aliases" command provides a quick tool for the cleric to set up convenient aliases to heal various team members. When used without any arguments, it sets up "cast heal <player>" aliases for the first ten players on your team (in order of last 15 C/D) as "1", "2", "3", etc, up through "0". With the "-d" argument, it uses "11", "22", "33", through "00" instead. If you supply your own custom strings, separated by spaces, it will use those instead. When setting the aliases, each team member who is assigned a number (or custom string) is told their number, and their "heal-call" variable is checked to perform an automatic alias set if applicable (see the "heal-call" section in "help variables").
RACES THAT CAN SELECT THIS CLASS |