CLASS | Hexer |
TEAM LIMIT | 1 |
By many considered the quintessential medusa, the hexer is as formidable in combat as she is loathsome to behold. Foregoing the use of normal weapons, the hexer relies instead on her innate magical prowess, which is enhanced and focused by the magical orb of power she always carries. Usually trying to weaken her enemies before going in for the kill, the hexer leaves nothing in her wake save stone statues and bloody corpses.
STAT MODIFIERS |
Strength | Dexterity | Accuracy | Constitution | Intelligence | |
-9 | -7 | none | -1 | +21 |
NON-COMBAT SPELLS | COMBAT SPELLS |
Detect magic | Ray of enfeeblement |
Fear | Stone missile |
Hex | |
Howl from beyond | |
Mirror image | |
Silence | |
Swamp gas |
RACES THAT CAN SELECT THIS CLASS |